Accomplishments
Monday, January 19, 2009 - 7:06 PM
Yesterday, my dnd group hit the biggest plot benchmark they've had in the entire game, and I am unreasonably pleased about it. Starting with small gangland conspiracies in the world's largest city, they began a turbulent journey upward to the status of heroes following the horrific traces of a conjured disaster. They've all been through trials of fire, tests of the soul and changes of heart. Tensions within the party have risen and fallen, sometimes to the point of open conflict, but through all this time they've kept their eyes on the ultimate goal of confronting the terrible work of someone history has labeled a master of atrocity and abomination.
Well, they've kept their eyes in that direction, anyway.
In their world, they've gained recognition as daring explorers, scholar-adventurers who lift up forgotten histories from ancient cultures and bring them to light. They've translated old books and tablets, discovered facets of their own cultures that most have forgotten, and wandered through places that went untouched for centuries. They've made friends, influenced people, and ticked more than a few off. It wasn't as if they weren't extraordinary before last session.
But in chapter 88 of this adventure, they accomplished something that was thought to be impossible. They destroyed the heart of Hope, a monster-once-a-healer who was condemned to live forever by the creature she tried to redeem.
With this act, they've put themselves into history. They've become ancestors, people whose names will be remembered in tales and songs and records. They have taken the first step into being heroes of the world, rather than heroes of a nation or provinces or a single people, and the hands of those above are reaching down to welcome them. Looking back through my notes and stat blocks, I see the long trail of blood, tears, victory and loss they've come along, and I can easily see that they've begun to transcend the 'dungeon' and are moving up to the 'dragon' end of adventure.
Yeah, they've leveled up. And they earned every single experience point. Emphasis on experience.
Especially for me.
Thanks, guys.
Well, they've kept their eyes in that direction, anyway.
In their world, they've gained recognition as daring explorers, scholar-adventurers who lift up forgotten histories from ancient cultures and bring them to light. They've translated old books and tablets, discovered facets of their own cultures that most have forgotten, and wandered through places that went untouched for centuries. They've made friends, influenced people, and ticked more than a few off. It wasn't as if they weren't extraordinary before last session.
But in chapter 88 of this adventure, they accomplished something that was thought to be impossible. They destroyed the heart of Hope, a monster-once-a-healer who was condemned to live forever by the creature she tried to redeem.
With this act, they've put themselves into history. They've become ancestors, people whose names will be remembered in tales and songs and records. They have taken the first step into being heroes of the world, rather than heroes of a nation or provinces or a single people, and the hands of those above are reaching down to welcome them. Looking back through my notes and stat blocks, I see the long trail of blood, tears, victory and loss they've come along, and I can easily see that they've begun to transcend the 'dungeon' and are moving up to the 'dragon' end of adventure.
Yeah, they've leveled up. And they earned every single experience point. Emphasis on experience.
Especially for me.
Thanks, guys.
Labels: Game Industry, GM Toolbox
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